GUIDING DESIGN PRINCIPLES FOR INTERACTIVE TELECONFERENCING
Mauri P. Collins
The Pennsylvania State University
Zane L. Berge, Ph.D.
Georgetown University
Collins, M. P. & Z. L. Berge. (1994). Guiding Design Principles
for Interactive Teleconferencing. Paper presented at the
Pathways to Change: New Directions for Distance Education
and Training Conference, September 29, 30, and October 1,
1994, University of Maine at Augusta.
Approximately 3714 words
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GUIDING DESIGN PRINCIPLES FOR INTERACTIVE TELECONFERENCING
Mauri P. Collins
Zane L. Berge
Introduction
We normally do not have the opportunity nor the time to
analyze individual students nor tailor instructional materials or
activities specifically to them. We are constrained to group
students together into classes for economic and administrative
reasons. By varying the media selection, the teaching methods we
use, and the student's classroom activities we attempt to
compensate for the lack of individualize programming. This is
just as true for distance education as it is for place-based
education.
Individual, Small Group and Mass Communications
Ellington (cited in Dekkers, et. al., 1990), suggests three
classes of instruction: individual learning, mass communications,
and small group. Historically, in distance education there were
few ways to vary delivery and teaching methods. The
correspondence model of individual learning was used nearly
exclusively for the first 120 years of distance education in the
United States. Earlier in this century, mass communications
(i.e., audio and/or video in live or recorded forms) expanded our
delivery tools. Still, the prevailing model is of students
reading, using a workbook, watching a video tape or broadcast
program alone (Garrison, 1993). Students individually attempt to
make sense or meaning of this type intervention. To check
students' "making of meaning" in what they read or saw, the
instructor asks them to submit a written paper showing evidence
of familiarity with the content and perhaps the occurrence of
some analysis, synthesis or evaluation. The instructor also
provides feedback, in a dialogue slowed and attenuated by time
and distance.
For many years individual students worked alone on the
content of a course, and received feedback from the instructor,
in most cases, very slowly and by mail. What was, and still
often is, missing is opportunities for the use of group learning
models. Over the past two decades, emerging technologies have
opened to the designer of distance education many more
opportunities to vary medium and teaching methods, to facilitate
the use of group learning models. There have also been
significant changes in the way the distance educator thinks about
how distance learning can be accomplished.
As Moore (1993) states:
Above all, the teleconference media allow a new
form of dialogue that can be called inter-learner
dialogue. Inter-learner dialogue occurs between
learners and other learners, alone or in groups, with
or without the real-time presence of an instructor. By
audio- conference, video-conference, and computer
conference, groups can learn through interaction with
other groups and within groups. There are enormously
significant implications in this potential, in every
process of teaching-learning. In particular, such
dialogue by learners to learners within and between
groups makes it possible for distance learners to share
in the creation of knowledge (p. 33).
A More Comprehensive System
Delivery of instruction is usually more effective when more
than one medium is used, (Dekkers et. al., 1990). When
considering the various channels of communication for distance
educational purposes, the strengths and limitations of each
available channel can be analyzed. Once that is done, decisions
can be made concerning the better channel through which to
present each instructional goal or learning activity. While
there are dozens of factors that may be significant in the choice
of media, we will concentrate here on two dimensions that can be
used to characterize various channels of communication: 1) its
synchronous or asynchronous nature, and 2) its potential to
facilitate both social interaction and interaction with course
content. This presentation points to ways that can promote the
successful integration of several communications channels into a
more comprehensive and effective system of delivery for distance
education.
Synchronous and Asynchronous Communication
Synchronous communication occurs in real time--like a face-
to-face meeting (e.g., among all of us here in this room now or a
class held at a specific location with instructor and students
meeting face-to-face). All participants in the interaction must
be present, although not necessarily at the same physical
location (e.g., if a class were televised and broadcast live to
other locations).
Asynchronous communication is in some way technologically
mediated and is not dependent upon teachers and students being
present together at a specific time to conduct learning/teaching
activities. Using asynchronous communication students can work
at their own convenience when and where they want, and from a
pedagogical point of view, students can also control the pacing
of instruction.
Interaction in Formal Learning Environments
From the learner's perspective there are essentially three
types of interaction involved in the process of schooling i.e.,
guided or formal learning. These can be considered as
interaction with the content, interaction with the instructor and
other students, and interaction with the institution. While this
presentation is not focused on how the institution promotes
learning, it is an important aspect of interaction, mainly
through structuring the support and resources available to
students.
Hillman et. al. (1994) summarize interaction in an
educational context as:
The importance of interaction in education is
practically a "given." Shale and Garrison (1990a)
state that "in its most fundamental form education is
an interaction among teacher student, and subject
content." Sewart (1982) proposes that all educational
transactions lie somewhere on an interaction continuum,
with learner-instructor interaction at one end and
learner-content interaction at the other. Anderson
(1987) and Keegan (1990) believe that interaction is
the key to effective learning and information exchange.
Moore (1989) considers interaction "a defining
characteristic of education," (p. 2) and regards it as
"vitally important" (p. 6) in the design of distance
education. Booher and Seiler (1982) show that learners'
avoidance of learner-instructor interaction harms
academic achievement, while Thompson (1990) identifies
interaction as a significant component in promoting
positive learner attitudes toward distance education.
Interactions between instructor and learner and
interactions among learners provide opportunities for
an educational transaction. Without interaction,
teaching becomes simply "passing on content as if it
were dogmatic truth," and the cycle of knowledge
acquisition-critical evaluation-knowledge validation is
nonexistent (Shale and Garrison 1990b, p. 29). (p. 31)
Interaction with Content
The very phrase "interaction with content" occurs frequently
in the literature (see Moore, 1989), but is a problematic
formulation as content can not interact, hold a dialogue, nor
answer back. Interaction about course content can occur within
students' own heads as they hold dialogs within themselves while
attempting to construct meaning, answer questions, or find the
appropriate places to integrate incoming information to existing
schema. Even when studying alone or in self-study, students must
engage in this kind of internal dialogue in order to retain
information. The content does not merely pass before their
senses but must be cognitively processed (Bower and Hilgard,
1981). Typically, in formal schooling, much content delivered to
the student quickly becomes "inert" (Gagne et al., 1993) as it
has little relevance or use in the life circumstances of the
student, eventually becoming "lost" to retrieval. Hence,
instructors, especially in business, are exploring the advantages
of just-in-time learning. It appears that knowledge and skills
acquired immediately prior to a need for their use may reduce
retraining because the original instruction occurred too long
before an opportunity for use arose.
Social Interaction
The importance of interpersonal interaction in learning is
well accepted (Fulford and Zhang, 1993), although some distance
educators still advocate an "independent learner" model. Even
while an independent learner is cognitively processing course
content in a setting divorced from peer interaction, they are
also, it is hoped, taking what they have learned and applying it,
making it meaningful in the context of actions and interactions
within their own lives as they seek personal satisfaction,
credentials and advancement on their life path. When students
have the opportunity to interact with one another and their
instructors about the content, they can analyze, synthesize and
evaluate course content and use their new learning to construct a
shared meaning, making sense of what they are learning.
We suggest that well designed interaction about content can
move learning from the lower levels of cognitive processing such
as recognition and comprehension to the higher levels of
analysis, synthesis and evaluation (Bloom, 1956; Garrison, 1993;
Moore, 1993). Formal schooling can most effectively occur in
situations where intellectual operations can be practiced with
adequate feedback from the community with whom the scholar, or
apprentice scholar, is attempting to build meaning. As the
instructor encourages interaction, learners can become personally
involved and such interaction is essential to effective mediated
learning (Hackman and Walker, 1990).
Characteristics of Media
Figure 1 shows selected media along the continuums of
synchronous or asynchronous communications and interaction.
[INSERT FIGURE 1 ABOUT HERE.]
There is some overlap among the quadrants in what can be
accomplished with many of these media. However, the attempt here
is to place each medium along these two dimensions at the place
were we hypothesize it could be used most appropriately for
instruction. The most notable exception is computer conferencing.
It can be appropriately used in a much broader scope than perhaps
any other single medium in education. However, it is not found
in the synchronous/content interaction quadrant because we do not
believe it appropriate to deliver high density text in real-time
using computer conferencing.
Part and parcel of Moore's (1993) formulation of
"interaction with content" is the idea of structure:
With regard to the media, a recorded television
programme, for example, is highly structured, with
virtually every word, every activity of the instructor
and every minute of time provided for, and every piece
of content predetermined. There is no dialogue and
therefore no possibility of reorganizing the programme
to take into accounts [sic] inputs from learners.
There is little or no opportunity for deviation or
variation according to the needs of a particular
individual. This can be compared with many
teleconference courses which permit a wide range of
alternative responses by the instructor to students'
questions and written submissions (p. 26).
How accommodating a particular medium is with regard to
novel feedback from other people, including the instructor, is
one hallmark of the dimensions shown here in Figure 1.
Guiding Principles
When decisions need to be made about delivery methods, or
when thinking about features of the course or learning activities
development, we hypothesize that in the service of well
constructed objectives, these principles should normally guide
the course design/development:
- technological minimalism
- density of content should be inversely related to the amount of
synchronous communication within the (distance) education
learning environment
- synchronous communication allows social interaction as opposed
to only the processing of content
- adequate technical support and training for both student and
instructor is essential
- an important goal of (distance) learning is the creation of an
environment of cooperation and trust among students and the
instructor so that meaning can be built and shared.
Technological Minimalism
Minimalism was an art movement in the 1970s (Baker, 1988),
whose philosophy is well expressed in the words of one leading
sculptor when he said: "'Minimal' means to me only the greatest
economy in attaining the greatest ends" (Andre, 1984). The
movement's philosophical basis is rooted in the:
distinctly American tradition of respect for plain
facts and plain speaking, manifested in Shaker
furniture and the pragmatist philosophy of Charles
Sanders Peirce and William James, in the precisionist
paintings of Charles Sheeler, in the "scientific"
realism of Thomas Eakins, the photographs of Paul
Strand and Walker Evans, and the poetry of Williams
Carlos Williams and Marianne Moore. (Baker, 1988, p.
13)
Such simplicity and the American cultural myth of "the
simple life" have always sounded a counterpoint to the
materialistic individualism of most of American life. For many
years now those who have not embraced technology as the cure for
all educational ills, and have hesitated to join the flight for
more and more sophisticated, costly, and complicated delivery
technologies have been stared at askance and belittled as
Luddites. Still, there is a firm common sense, a philosophical
and economic basis for the position of "less is more" in
educational technology.
We are defining technological minimalism as the unapologetic
use of minimum levels of technology, carefully chosen with
precise attention to their advantages and limitations, in support
of well defined instructional objectives. When a course moves
beyond the traditional delivery technologies of paper and face-
to-face, chalk-and-talk, class work assumes as a prerequisite
that the learning site or the student be equipped to use whatever
level of technology has been chosen for the course. Access to
often complex and expensive technology becomes a serious issue.
This is particularly evident in the international delivery of
distance education, where lack of technology is further widening
the gap between the "haves" and the "have nots."
From the viewpoint of institutions in general, and
instructional designers in particular, there is no need to
apologize for espousing technological minimalism and the
consequent well-designed use of the best features of low
technology solutions. There is wisdom in technological
minimalism--the more bells and whistles a delivery technology
has, the more expensive and complex the equipment needed, the
greater the limitations on student access, the greater the claims
on time and travel (e.g. to live videoconference sites), the more
extensive the technical support needed and the greater the chance
of inopportune equipment failure.
Density of Content Should Be Inversely Related to the Amount of
Synchronous Communication Within the (Distance) Education
Learning Environment
Recorded text, video, or audio can carry the highest burden
of content as recorded media can be crossed and re-crossed, mined
and plowed from many different angles and perspectives, at many
different times, to yield meaning on many levels, as the needs of
learners change. But once recorded, it becomes static and
subject to private interpretations that may be quite different
from the initial meaning intended by the speaker.
A face-to-face lecture, which is synchronous, is limited in
the amount of content it can carry. Unless recorded in print, on
video or audio tape, a lecture is ephemeral and afterwards exists
only in the notes and memories of the speaker and those who heard
it. When lectures are presented in mediated form they can
quickly become tedious and boring, and students' minds wander.
Students can process information much faster than the speed of
most speech, so it is possible that this spare processing power
can be turned to other uses than the integration of incoming
information.
A heuristic for mediated communication is to present
information, i.e., lecture, review readings or demonstrate, for
20 minutes at most. After that, establish a short activity to
allow for active processing of the material followed by a report,
or an opportunity for a question and answer period, with the
instructor or students concluding the unit with a short summary
of content and activities.
Synchronous Communication Allows Social Interaction as Opposed to
Only the Processing of Content
Both synchronous (real-time) interaction and asynchronous
interactions are valuable in distance education. This idea is
nothing new in place-based education (e.g., in class
demonstration and questions and out-of-class reading
assignments). We now have the tools to accomplish these goals in
distance education. There lies the key to the use of technology
for group learning at a distance-- emerging technologies provide
the tools to link people in real-time (synchronously) not just
through asynchronous communication. Discussions can be extended
in time far longer using computer mediated communication, for
instance, than is possible in other forms of conferencing.
Group work allows students to practice problem-solving and
higher level thinking skills in the setting of cognitive
apprenticeships. Just as those receiving training often work
with a master craftsmen and each other and promptly use their
training to enrich their own performance, students can articulate
their newly constructed ideas to others and through rehearsal,
argument persuasion and feedback, build shared meaning.
Many institutions want to take advantages of economies of
scale and bring costly lecturers face-to-face with as many
students as possible. This frequently means that technologies
that can best enhance small group interaction (e.g.,
audioconferencing; audiographics) are used as broadcast
technologies and deprive the student of rich interaction with
either the lecturer, instructor or their peers. Our research
indicates that students see this as costly in terms of lost
opportunities for learning and feedback.
Attendance at synchronous interactions is more costly than
asynchronous interaction in terms of money and inconvenience
regarding time and/or space. When you sign up for place-based
instruction, you resign yourself to the cost involved, especially
the inconvenience of going at a specific time to a specific
place. These costs are balanced against the richness that is
sometimes experienced in face-to-face interactions with
instructor and peers. Historically, one reason to go the
distance education route was to avoid the costs associated with
learning based in place and time. If you are a distance
education student who wants self-paced, individual study, then
you may have a preference for solitary, asynchronous learning (at
least for some of your education). But our research indicates
that distance education students who are willing to pay for
synchronous communication, want "more bang for their buck" and
access to interaction with their peers when in synchronous mode.
Adequate Technical Support and Training for Both Student and
Instructor is Essential
The more technology is used, the greater the need for
technology support, institutional support, and training. Hillman
et al. state:
Successful interaction in the mediated educational
transaction is highly dependent upon how comfortable
the learner feels in working with the delivery medium.
Learners need to possess the necessary skills to
operate the mechanisms of the delivery system before
they can successfully interact with the content,
instructor, or other learners. The challenge to
practitioners of distance education is to create new
instructional methods that empower learners to work
successfully with the technology (p. 31).
The instructor needs to be able to use the media, too.
An Important Goal of Distance Learning is the Creation of an
Environment of Cooperation and Trust Among Students and the
Instructor so that Meaning can be Built and Shared
One goal of education is to move the process of learning
from the warehousing in students' heads of inert knowledge to the
active integration of information into students' cognitive
structures as they build ideas or skills. Education is what is
left after you have forgotten all you learned in school. Before
a student is willing to test their new-found ideas aloud, they
must feel secure and comfortable in their learning environment.
They must feel they will not be penalized if their attempts are
unsophisticated or seem weak. Without an environment that takes
seriously every participant's trials and prototypes, attempts to
articulate their new found understandings would quickly stop,
except perhaps by the cleverest students or by the instructor.
Conclusions
Regardless of the media used, it is the responsibility of
the institution and the instructor to provide a learning
environment in which the learner has the opportunity for
appropriate interactions with content and others (Moore, 1993).
A mismatch of the use of interaction, synchronicity and
technology can lead to loss of the student's attention, boredom,
information overload, frustration, and be costly in time lost for
learning. Even students who are actively engaged in attending to
the learning activity constantly fight distracting thoughts while
processing new information, (these can be thoughts related to or
unrelated to the content being presented). One challenge
therefore, for those designing the learning environment, is to
seriously consider which media will best enhance and empower the
learner.
The use of a variety of delivery media and formats for
information presentation (especially if synchronous learning is
scheduled for relatively long periods of time) with each aspect
carefully chosen and designed to meet specific instructional
objectives is essential. The creation of the student's
opportunity to interact about content with instructors and peers
in ways that enhance the construction of meaning is something we
all must be striving for.
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